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In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game?

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Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go. OverDrive uses cookies and similar technologies to improve your experience, monitor our performance, and understand overall usage trends for OverDrive services including OverDrive websites and apps. We use this information to create a better experience for all users. Please review the types of cookies we use below. These cookies allow you to explore OverDrive services and use our core features. Without these cookies, we can't provide services to you.

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Hikaru No Go - DVD

For example, they let us know which features and sections are most popular. This information helps us design a better experience for all users. From playing at the school club and local Go salons, Hikaru applies to become an insei - a student at one of the national Go institutions with aspirations of becoming a professional. Go is very popular in Japan, among other East Asian countries, and the whole insei system, as well as the actual games of Go seen in the series, are true and proper to reality, with assistance from Go professionals in the production. We follow Hikaru, his rivals and friends as they fight for qualification only three out of dozens can turn pro each year , and later in the series we step into the world of professional Go, where we not only follow the matches and competitions but the many facets a professional's life has.

The series was a big hit serialised in the magazine Shonen Jump , giving birth to a Go boom and generation of players in Japan and later other countries who took up the game. I adore this series because as a chess player I can relate to Hikaru's life though not the Sai bit, obviously. Chess has been by far the biggest passion in my life after I learnt how to play when I was 6 or 7, and in over 15 years since then, I've been fortunate enough to play thousands of games in tournaments, travel to over a dozen countries to compete, and make some lifelong friends.

Hikaru's life as an insei is something I wish I could have experienced - playing and studying the game full-time, every day, from youth alongside rivals and friends who share the same passion, the same love, the same world hidden inside the squares, the pieces and moves. I find the characterisation top-notch in this series - energetic Hikaru, who visibly matures over the series; Sai, kind and curious, striving for The Divine Move; Akira, Hikaru's charismatic rival who is constantly far ahead in the Go world, yet is obsessed with Hikaru and the source of his talent after being trounced by the latter just after he had met Sai how can this beginner play like a top professional?!

With a chess friend and fellow Hikaru no Go fan, I remember amusing ourselves by finding players in the Australian chess scene including ourselves who resemble each character. Needless to say, fiction clicks with you if you can really relate to the content, and my experiences growing up with chess are the reason I was enthralled by Hikaru no Go , probably more than any novel. If I had read the series before taking up chess, maybe I would be playing Go now instead?

I don't think any other lines in any other forms of fiction affect me like this.

Since they're late in the series and they aren't major plot giveaways, you can feel safe viewing them unless you're intent on reading or watching the series without any spoilers. Since Hikaru wasn't able to say goodbye Sai had mentioned feeling like he doesn't have long left in the world, but he had dismissed it , he can't face losing his companion from childhood like this, and looks everywhere for him - he loses all motivation for playing Go, and skips all of his scheduled matches. One day Isumi, a friend from insei times, visits and beckons Hikaru to play one match for his Isumi's sake - Hikaru feels guilty even touching the stones with Sai gone as if fasting from the game is bound to bring him back , and begins the game reluctantly, but as the game progresses, his passion for the game is reignited - then, on one move, he thinks he sees the shadow of Sai guiding his hand like old times, pointing with his fan - Hikaru thinks Sai is back at his side again, but then he realises, with tears falling onto the board: "Sai, who I looked everywhere for, but couldn't find Hikaru is fired up and plays valiantly, but loses the game, though not without prompting his opponent to become curious - "Why do you get so worked up about a player from a thousand years ago?

Why do you play Go? July 22, Oct 14, 7jane rated it really liked it. Hikaru is a middle school student who finds a go board in the attic that has a spirit of a great Heian period go player attached to it. Although Hikaru is reluctant understatement of starting to play the game, he is eventually persuaded to do so. And this is only the start I liked this story, though I don't have an intention to read more Hikaru is a middle school student who finds a go board in the attic that has a spirit of a great Heian period go player attached to it.

I liked this story, though I don't have an intention to read more volumes of this. The art style really lightens the mood, and the story has its funny and serious very serious moments. Who knows, maybe I'll someday have a try at go myself? Though not in competitions :. Good one to read by anyone interested. View 2 comments. Aug 20, Nicolo Yu rated it really liked it Shelves: manga. I've always sports stories and manga is the best source for sequential storytelling for this medium. I've tried this out in the Shone Jump anthology and just amazed by the realistic art style used by the artist.

The story is also unlike any other since it involves a board game. It could have been boring but the writer approaches it like a teaching since she is also learning the game herself. I will definitely be following this title. Mar 15, Bradley rated it really liked it Shelves: keepers-of-the-keep. I've always been of the mind that any game could be made interesting in the right hands.

Needless to say after finishing the first volume of Hikaru No Go I've already learned the rules and played several games of Go against an online computer.

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I'm, kinda-sorta, easily influenced, BUT this is an extremely good manga and Go is quite an interesting game. I'm partial to chess only because I've always known the rules and I've played it more. I am completely lacking in skill, still, I enjoy the game I've always been of the mind that any game could be made interesting in the right hands.

I am completely lacking in skill, still, I enjoy the game and even watching it at times. I want to learn Go. Regardless of what game you enjoy, chess, go, shogi, checkers, Stratego, etc. I believe you will find something special in Hikaru No Go as it does an excellent job of capturing a spirit narf narf that pervades all games. You can call it passion, 'fighting spirit', love, whatever. It's in this series. Hikaru is a great character. He's slightly mischievous and does not even know what Go is.

Sai is the ghost which shares consciousness with Hikaru after a certain incident. For now these are the big two and everyone else seems to be supportive and recurring in some manner. The worst thing you will find in here is Hikaru possibly taking jokes too far, however he voices his own displeasure with himself so he's conscientious of it. You will not learn Go from reading this.

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There are some mention of the rules and there are some basic teachings shown towards the end which show some application of the rules, I went in with no knowledge of the game in fact I thought it was another name for shogi and came out happy. The joy comes from the reactions of the characters and the level at which they are playing. Many times over they measure the skills of the players involved or at least try to put their level of play in perspective.

It creates a neat little scene regardless of what's happening. Another older series that I've only heard positively about. I would enjoy checking out the rest of this one at some point. It's exactly what I was looking for when I was not searching. I've been powering through some Shonen and a lot of them have action flair where as here I can chill with action that's more finesse.

I believe Takeshi Obata is the same artist who worked on Death Note not sure what came first and I would not have been able to guess. There are perhaps some similarities with hair and shading once you catch on But that's amazing! If you can distinguish your works in such a manner it's worth praising. Hell, I can't even draw the same stick figure twice. I don't think the art is ground breaking, but in a series where facial expressions are the equivalent of an action sequence I'd say it's fantastic.

Aug 11, Snow Bunny rated it it was amazing Shelves: manga , I'd noticed Hikaru no Go since I was in middle school, back then HnG was pretty popular in my country.

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But I hadn't have any interest in picking this manga up until a dear friend of mine told me this is his all-time-favorite manga and how it meant to him. In addition, I've been a huge fan of Obata-sensei since Bakuman so one time I went and looked up other works of sensei, Hikaru no Go was there!

I was so surprised! And I felt like I definitely have to rea [4. And I felt like I definitely have to read this manga. The manga was so good I couldn't stop reading. I stayed up all nights and picked it up whenever I had free time. Believe me, I don't know a single thing about Go but still felt so attracted to it.

Hikaru no Go Best Scene - Sai vs Toya Meijin Even match

And the manga wasn't created to teach us how to play it but how it meant to all the players and the ones who love it. I could feel all kind of emotions through out the whole series. Even I couldn't understand all of the match completely but I could still tell how it went, who was having advantages and who was about to turn it all around. The authors did an amazing job in pulling the readers in the matches, the tension was so real, the players was so real, the whole world of Hikaru no Go felt so real but also so miraculous, unlike many other mangas.

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It's fun to see how Obata-sensei's art style changed through each chapters. In the first chapters, the drawings look really 90's Jump but with time they become more unique, sharp and deep. And I admire Yumi Hotta-sensei's writing skill and knowledge of Go. All of the matches were so amazing and the players' skills were so well-expressed. It takes master skills and knowledge in Go in oder to write such awesome manga abou it. And all of the characters are so passionate, amazing and believable.

The competitive and supportive relationships between all of them make Hikaru no Go an amazing manga. It's hard not to fall in love with all of them, seeing how they love Go, how they always fair-play and shows respect towards each other but also try their best to prove themselves nonstop. The ending is open and many people find it unsatisfying. For me, I think Go and Go players will always go on, and this is just an opening for them and just a chapter in the history book of Go.

There will always be new generations with passion inherited from the previous generations. Jun 04, thefourthvine rated it it was amazing Shelves: manga. This is an incredible manga series and, for that matter, anime - although for the anime, I'd really recommend the fansubs, as the English release is agonizingly bad. And the thing is, it shouldn't be this good. It's about a bunch of Go-obsessed people. Who talk about Go. And play Go. And argue about Go. And yet it's the most compelling, involving, and fun manga I've ever read.

Partly, this is because of the characters - Shindou Hikaru, Touya Akira, and Fujiwara-no-Sai are realistic and interes This is an incredible manga series and, for that matter, anime - although for the anime, I'd really recommend the fansubs, as the English release is agonizingly bad. Partly, this is because of the characters - Shindou Hikaru, Touya Akira, and Fujiwara-no-Sai are realistic and interesting, and the relationship between Shindou and Touya is, well, very slashy, if you're me. But it's entrancing whether you read it that way or not. The secondary characters are likewise engaging.

And the artwork is incredible, especially in the later volumes.

Hikaru No Go Vol 1

And it has no typical manga elements. There are no battles, just shouting matches over Go games and refusal to play Go games, and playing Go games with the wrong people or in the wrong way. No one levels up, although they certainly get better at Go. The only really typical manga element is the destined rivalry, and it's between guys playing Go , not ninjas or whatever. Oh, I'm doing this badly. And that's because I really can't communicate the joy of Hikaru no Go in words. But it's fabulous all the same, and I recommend it to anyone and everyone. Apr 10, Eric Ellefson rated it did not like it Shelves: children-s-books , children-s-graphic-novels.

I read this because I've been telling my students for years I would like to read a graphic novel. Today, a student put it in my hands and said I really had to read this book. I did not have high expectations. It was disappointing even then. Not great. While I am curious about the game go, that's about all that was interesting. Character development was limited. Very flat. No one even changed. Hikaru started as a twit and ended as a twit. Seriously, what is a reader supposed to take away fr Huh Seriously, what is a reader supposed to take away from this book?

And why on earth do you end a book literally in the middle of a scene. This seems nothing more than a terribly bogus way to sell the next book. Jun 27, Yuki Ura rated it really liked it. I read and review about Hikaru no Go vol1. I was surprised by setting of Sai. Sai is kind of o I read and review about Hikaru no Go vol1.

View 1 comment. Jul 22, Sohei Kudo rated it really liked it. This time, I read Hikarunogo. I really like a battle manga at the time so it was boring. However recently I read it and I could enjoy reading it. If you want to experience it, you should try to read Hikarunogo right now! Dec 30, Julie Manga Maniac Cafe rated it really liked it.

This is a fun intro to the series. Jul 18, Gabriella Slade rated it it was amazing Shelves: books Your girl tried some manga and actually liked it! I just started volume 3 and I have to admit, the lighter reading and change of pace has been very enjoyable for me :D.

Jan 29, Supermomochan PeachyFishyBooks rated it it was amazing. This was so nostalgic! I forgot how much I love this series! I have had "Get Over" the theme song from the show stuck in my head all day Mar 21, Alex rated it really liked it Shelves: graphic-books. Count me in for the rest of the series. Emy, this is your fault. View all 3 comments.

Apr 09, Kanna Ogihara rated it it was amazing. Therefore, it was really sweet memories for me. I want to read a next volume as soon as possible. Also, I expect that it will be helpful for me to learn English. Jul 05, Tawnie rated it really liked it Shelves: manga-competition. Fujimara no Sai was a champion Go Player and is now a ghost who has been haunting the board for years. Akira is the son of a professional Go player and someday dreams of going pro himself, so he is shocked and humiliated when someone his own age beats him.

Hikaru develops a desire to play Go himself and when he reaches middle school he joins the Go club and starts to build his own skills with the help of the friends that he makes there. Sai becomes a great Go tutor for Hikaru and a strong bond develops between the two. Akira and Hikaru become rivals in their desire to be the best Go player in Japan.

While this manga is based on a game, it reads like many popular sport mangas revolving around the various matches that Hikaru plays on his quest to be the best, but without the life or death scenarios or the screaming crowds. This manga is also different in how the reader can follow Hikaru as he grows from elementary student to young adult.

Shelves: ya , manga , sports-manga , shounen-manga , setting-japan , poc-protagonist. This review is for the series.